![]() Ammo Vest: Carry up to 15% more ammo for all weapons and your grenade becomes a Medic Grenade.Melee Expert: Increase melee attack speed by 20%, inflict 75% more damage, and move 25% faster when using any melee weapon.Medic Training: Increase potency of all your healing by 30% and decrease cooldown of your syringe and healing darts by 50%.Heavy Weapons Training: Increase reload speed with Demolitionist, Sharpshooter, and Support weapons. ![]() Tactical Reload: Increase reload speed with Commando, Gunslinger, and SWAT weapons.Heavy Body Armor: Armor must be depleted before suffering Health Damage (except from Sonic Attacks)Įvery five levels, you are able to pick one of the available skills from that group.No matter how much you contributed, as long as you hit it once you will get the full experience value. Note that the only way for another Perk to use the Gore Shiv is to start the match as the Survivalist and then switch Perks, as your knife doesn't automatically change like your grenades do. getting Headshots with Sharpshooter weapons will still get XP for the Sharpshooter, but dealing damage with Sharpshooter weapons will not). ![]() It can however earn XP for other classes by completing their secondary objectives (ie. The Survivalist is unique in that no other class can earn XP for it (unless they use the Freezethrower or the Gore Shiv), and it cannot earn primary XP for any other class. ![]() Additionally, they use the Commando's HE Grenade until Level 15, at which time their Skill Choice will replace it with either the Field Medic's Healing Grenade, or the Firebug's Molotov Cocktail. The Survivalist begins the match with a Random Tier 1 Weapon. HE Grenade x2 (Replaced by Medic Grenade or Molotov Cocktail at Level 15). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |